Dungeons of Dredmor (USA) PC download page for Dungeons of Dredmor Release Date: 13 Jul, 2011 Genre: Casual, Indie, RPG Publisher: Gaslamp Games, Inc. Dungeons of Dredmor is a roguelike game developed by Gaslamp Games. What is Dungeons of Dredmor? Battle Diggles, Find Loot, Sacrifice Lutefisk to the Lutefisk God! Long ago, the Dark Lord Dredmor was bound in the darkest dungeons beneath the earth by great and mighty heroes.
publisher: Gaslamp Games, Inc.
Game mode: single player
Long ago, the Dark Lord Dredmor was bound in the darkest dungeons beneath the earth by great and mighty heroes. Centuries later, the magical bonds that hold him in place are loosening and his power grows ever stronger. The land cries out for a new hero, a powerful warrior or a mystic wizard like those spoken of in the prophecies of yore.
What they have, unfortunately, is you..
Step into the Dungeons of Dredmor! Embrace your destiny! Face evil of the likes the world has never known - the terrifying Swarmies, the undulating Thrusties, and the adoreable nest-building Diggles. Worship Inconsequentia, the Goddess of Pointless Sidequests, or try your luck as a devotee of the nameless Lutefisk God. Cast powerful magic learned from the dark business warlocks of the school of Necronomiconomics, or summon the Viking Runes of your ancestors to blast your foes with thunder and lightning! Discover the power that can be had by wielding a bizarre armament of devastating weaponry such as the Interdimensional Axe, the Plastic Ring, and the Invisible Shield (if you can remember where you left it). Wield shoes decorated by the Dwarven Glittersmiths, all of whom have now committed suicide because of their shame, and embrace the joys of destroying giant moustache-wielding brick demons with a mace decorated with tawdry, delicious bacon.
While you’re at it, be prepared to die. A lot. In hideous, screaming pain that makes you throw your keyboard out the window.
The Dungeons of Dredmor await. Are you ready for them?
Key features:
* Classic Roguelike gameplay with the sweet, refreshing taste of point-and-click interfaces. No longer must you press CTRL-ALT-SHIFT-x to drink a potion.
* Randomly generated dungeons entice you with the sweet, sweet promises of treasure and … things.
* Old-school pixel goodness. Face lovingly hand-animated monsters and enjoy the great taste of beautiful, individually rendered items on top of a sea of gorgeous, potent tile-work.
* Wield the awesome power of the Anvil of Krong, lest it wield you!
* Incredibly complicated crafting system! Wield relics of the Great Elven/Dwarven conflict; grind down ingots to make powdered aluminum and shove it directly up your nostrils!
* Hordes of monsters never-before-seen in a video game!
* Deploy cunning traps to defeat your foes!
* Infinite replay value: choose from a selection of mind-boggling skills to create your character. A new gameplay experience awaits every time!
* Did we mention there’s lutefisk?
Game score 8.9 / 10 calculated out of 257 players' votes.
Similar games:
age requirements: everyone
System requirements
PC / Windows
Recommended: Core 2 Duo 2 GHz, 1 GB RAM (2 GB RAM - Vista/7), graphic card 128 MB (GeForce 6600 or better), 400 MB HDD, Windows XP/Vista/7
Dungeons of Dredmor | |
---|---|
Developer(s) | Gaslamp Games |
Programmer(s) | Nicholas Vining Daniel Jacobsen Ryan C. Gordon |
Artist(s) | David Baumgart |
Composer(s) | Matthew Steele |
Platform(s) | Microsoft Windows, Mac OS X, Linux |
Release | July 13, 2011[1] |
Genre(s) | Roguelike |
Mode(s) | Single-player |
Dungeons of Dredmor is a roguelikeindie game released on July 13, 2011 by Gaslamp Games. The game features tile-based graphics. A DLC release for the game entitled 'Realm of the Diggle Gods' was also released later that year. A second DLC called 'You Have To Name The Expansion Pack' was released on June 5, 2012. A third DLC called 'Conquest of the Wizardlands' was released on August 1, 2012. The game has extensive support for user createdmodifications.[2]
Gameplay[edit]
The game starts as the player assumes the role of the game's main character entering a hostile dungeon crawler environment. The player enters a dungeon at the top floor and gradually progresses down through levels of increasing difficulty. Each level is a randomly generated maze of interconnected rooms, filled with monsters, traps, loot, and various objects.[3] The game world is laid out in a tile-based square grid viewed from a top-down perspective, where the player, enemies, and various items and objects occupy discrete squares. The game is turn-based, and both the player and numerous enemies take turns performing actions. Each turn the player may move to or attack monsters in adjacent squares, pick up, drop, and use items, and interact with various in-game objects.[3]
As in most role-playing games, the player has several character statistics that determine their effectiveness in various aspects of gameplay. The player begins the game with 7 chosen skills, which may be further improved as the player gains experience levels.[3] The combat focuses on melee, ranged, and magic attacks, as well as use of items and skills. Weapons and equipment can be worn to improve the player's defences and abilities. The player carries an inventory of items, which can include various foods, drinks, potions, crafting materials, etc. Dungeons of Dredmor's in-game currency is zorkmids, a reference to Zork. Shops are also featured on every floor, where players may buy and sell equipment and consumables; however, stealing from a shop will result in the player being attacked by many powerful enemies.[3]
The objective of the game is ostensibly to find and slay the eponymous Lord Dredmor, the ruler of the dungeons. However, doing so is difficult, and per the developers' own admittance, the objective is more often to see how far one can get before dying, and then try again. The game features three levels of difficulty - Elvishly Easy, Dwarven Moderation, and Going Rogue, equivalent to Easy, Normal, and Hard, respectively. 'No Time To Grind?' can be selected, which is an option for smaller floors, but offer the same amount of experience as normal levels. Character permadeath may be enabled or disabled during character creation.[3]
Artifacts are powerful weapons and armor that have a randomly-generated name and extra attributes compared to standard gear. Artifacts have the same appearance as normal gear but have bonus stats alongside the existing stats of the gear, i.e a Wooden Sword does two points of Crushing damage, but an artifact version may have additional added damage types as well. The player may obtain artifacts by discovering them in the dungeon, from the Lutefisk God, creating them using an Anvil of Krong, or as a reward from quests.[3] Quests can be accepted from Statues of Inconsequentia, which assign the player the task of defeating a squad of monsters, retrieving an artifact, or delivering a retrieved artifact to a specific location in the dungeon. Lutefisk is frequently referenced in Dungeons of Dredmor, where lutefisk is a consumable item, and flavor text frequently mocks it and refers to it as being 'inedible'.[3] Lutefisk may be sacrificed to the Lutefisk God, which may reward the player with artifacts.[3]
Development[edit]
In an interview with RPGWatch, game's artist David Baumgart explains that the game is based on an 'immature build of a humorous roguelike game' that the game's programmer Nicholas Vining had been working on since 2006. He also notes that the game's art sets the game apart from traditional roguelikes that feature ASCII graphics.[4]
Reception[edit]
Reception | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||
|
Critics have generally given the game high scores, and as of June 6, 2012 it holds a 79/100 score at Metacritic and 79.00% at GameRankings.[5][6]
Alec Meer of Rock, Paper, Shotgun notes how the game's complexity and heavy reliance on the random aspect makes it unbalanced and unpredictable. He notes that careful strategy has to be employed; and ends that Dungeons of Dredmor is 'genuinely, a fantastic game' albeit with minor interface issues.[11] Jordan Baughman of GamesRadar calls the game a 'competent roguelike' and points out that the game requires careful strategy. He notes the game's humor sets it apart other roguelikes, but criticizes inventory management.[8] Adam Biessener of Game Informer calls the game a 'fun, accessible, lighthearted dungeon crawl'. He notes that the game does not innovate outside the bounds of the genre, but manages to excel at certain aspects. He also remarks on the game's humor and level of detail.[12]
Nathan Meunier of IGN calls the game challenging, but also notes it is easy to get into with adjusted difficulty settings. He also praises its game's humor and replayability.[9] Jason Wilson of GamePro praises the game's simple starting setup and calls the game's combat 'simple yet deep'. While he sees the game's difficulty as a good feature, he also comments on balance issues.[7] Josh McIllwain of Ars Technica notes that the game's 'wicked sense of humor' sets it apart from other roguelike games. He also points out the difficulty and calls the game 'brutal and unforgiving'.[13]
PC Gamer US chose Dungeons of Dredmor as their 'Indie Game of the Year' for 2011.[10]
See also[edit]
References[edit]
- ^'Now Available - Dungeons of Dredmor'. Steam. July 13, 2011. Retrieved July 30, 2011.
- ^http://www.gaslampgames.com/2011/12/12/patch-1-0-8-is-up-the-dlc-is-not/
- ^ abcdefghDungeons of Dredmor (2011). Gaslamp Games. Gaslamp Games.
- ^Baumgart, David (June 19, 2011). 'Dungeons of Dredmor Interview'. RPGWatch (Interview). Interviewed by Brian Critser. Retrieved August 2, 2011.
- ^ ab'Dungeons of Dredmor for PC'. GameRankings. Retrieved June 6, 2012.
- ^ ab'Dungeons of Dredmor for PC'. Metacritic. Retrieved June 6, 2012.
- ^ abWilson, Jason (July 20, 2011). 'Review: Dungeons of Dredmor'. GamePro. Archived from the original on 2011-12-01. Retrieved July 29, 2011.
- ^ abBaughman, Jordan (August 4, 2011). 'Dungeons of Dredmor Review'. GamesRadar US. Retrieved August 8, 2011.
- ^ abMeunier, Nathan (July 28, 2011). 'Dungeons of Dredmor Review'. IGN. Retrieved July 30, 2011.
- ^ ab'PC Gamer US Game of the Year awards 2011'. PC Gamer. February 8, 2012. Retrieved February 2, 2012.
- ^Meer, Alec (July 19, 2011). 'Wot I Think: Dungeons of Dredmor'. Rock, Paper, Shotgun. Retrieved July 26, 2011.
- ^Biessener, Adam (July 20, 2011). 'An Indie Roguelike For Everyone – Dungeons of Dredmor'. Game Informer. Retrieved July 26, 2011.
- ^McIllwain, Josh (July 29, 2011). 'Indie RPG Dungeons of Dredmor wants to destroy you'. Ars Technica. Retrieved July 30, 2011.