Idle Heroes Tier List by MKxJUMP – PvP and PvE (July 2019 Update). Play Idle Heroes on Your PC or Mac. I have provided the updated idle heroes tier list along with a brief guide about the best heroes. I have mentioned about the Next event in 2019.
MKxJump’s Idle Heroes Tier List (July 2019)Content created by MKxJump. Follow his and for more Idle Heroes content!Hey all, hope you’ve been having a great start to your summer!
I’m finally glad I can bring you my updated Tier Lists for the July 2019 E5 meta! Enjoy and see you on myMKxJump’s Idle Heroes Tier List (May 2019)Content created by MKxJump. Follow his and for more Idle Heroes content!From now on, you can view the Idle Heroes Tier List by MKxJUMP on this blog. This list shows you the best heroes in the meta right now.We will try to update the list weekly after the new balance update is released. Infographic (May, 2019 Tier Lists). Big PvP changes we have seen are:.Influx in cheese teams – as reflect in an earlier post by – has seen a rise in popularity of heroes like Aidan and Emily which we can see moved up to Tier 2.GvE teams are moving away from Faith Blade and towards Asmodel (since his rework).
Hence, Faith Blade has dropped down a tier and Asmodel, due to his impressive numbers is a solid Tier 1 pick.We have added double Mihm to Tier 0, something that all experienced players knew but we felt needed to be reflected in the list (like Skerei in PvE).Since her buff, Dark Arthindol has been critical in many rainbow and GvE teams due to her incredibly fast burst – Crit and Speed builds both prove viable. We see her now a contender for Tier 1.Ormus is just a strong in both redemption and rainbow teams so we see them both now equal in Tier 1.5.Starlight and Baade have been added, neither have been particularly exciting finding themselves in Tier 3 and Tier 4 respectively.Xia has dropped out of the best Rainbow and Redemption teams due to how squishy she is vs Aspen and Aida.
Therefore, we see her sadly slip down to Tier 3.Oberon has been added and we see him working surprisingly well in all-forest and Redemption auras. His CC is amazing if you can get it going and in later rounds he can lock heroes down. Definitely deserving of his Tier 2 position. MKxJump’s Tier List 2019 With A Complete New Look!The Tier List now has a completely new look!
Rather than having flat Tiers, the Elite Heroes are broken down into their specific roles:. Reactive Heroes – Those with “on-hit” effects. Burst Heroes – Those heroes that can deal tremendous damage very quickly. Support Heroes – Those that provide valuable Buffs/Debuffs or Healing. Utility Heroes – Those that have, or are immune to, CC.Also, rather than suggesting artifacts, I outline the “Key Stats” of each hero that you should focus on when building your hero.
There are so many different artifacts in the game now and accessibility varies from player to player. This approach should be useful for all and also help to assess the usefulness of future artifacts.Finally, this list should work for both PvP and PvE.
Hero positions for PvE Boss fights varies dramatically from fight to fight so that cannot be included. Any anomalies like Heart Watcher and Sigmund, are addressed. Utility HeroesThey have, or are immune to, Crowd Control (CC). Those with CC immunity are best used in Slots 4-6.
Added Valkyrie and Skerei to Tier 0. Changed some positions. Added Belrain to Tier 1. Changed Barton’s Stone to Attack/Attack (Crit/Crit).
Changed Valkyrie’s Stone to HP/HPAugust 16th 2018:. Moved Karim, Das Mode + Asmodel to Tier 1.5.
Moved Demon Hunter to Tier 1.August 24th 2018. Massive change.
Focus on the best E3 heroes.August 31st 2018. Adjusted for buffs. Bloodblade, Queen, Aidan, Iceblink and Corspedemon all moved higher. Aidan buff increased viability of suicide teams (especially in Trial of the Champion) so Flamestrike moved higher. Faithblade moved down due to decreasing dominance in the E3 metagame.November 3rd 2018:.
King Bartom moved up due to his buff to Tier 1. Xia moved up to Tier 1. Dantalian added to Tier 2 due to the new buff. It’s now very hard to kill him. Jahra added to Tier 2 due to the re-balance.
Queen moved up to Tier 3 due to the buffs. Dark Arthindol moved down to Tier 3 from Tier 2.
Corpsedemon moved up to Tier 3. Barea moved down to Tier 4 from Tier 3. Cthugha Added to Tier 4. Walter Added to Tier 4.
Emily moved to Tier 5 from Tier 4. Cheese Teams Added (Aidan and Flamstrike)November 24th 2018. Tier 0:.
Belrain’s buff has transformed sustain strategies making her the perfect counter to many DOT users. She not only provides incredible buffs but keeps your important heroes alive and therefore has been moved up to Tier 0 status. Amuvor has moved up sits on the edge of Tier 0 due to his fantastic performance as a stand alone hero. His ability to shell out unprecedented burst damage when given the Punisher of Immortal makes him a great choice. I can see many offensive teams choosing him over Mihm to give their team a much harder punch. Tier 1:.
Horus has been added and as such PvE Tiers have been reworked to reflect just how powerful he is in that area. Horus finds himself on Tier 1 for PvP as well due to high and consistent damage with a decent amount of tankiness to boot. Skerei runs the risk of moving down but still dangles just on the lower edge of Tier 1. Tier 2: No change. Tier 3:. Flame Strike, Sigmund and Cthugha have all moved up to reflect the potential for burn teams in the meta which can help support the already dominating Valkyrie meta. Small adjustments to FS and the counter attack buff to Sigmund defintely make these two underused and undervalued heroes in PvP.
Kamath moved up. I feel my previous list was too harsh to move him into Tier 4. He is losing ground but definitely has some usefulness in Rainbow or Ruin teams. Tier 4:.
Dantalion’s heal got nerfed. He’s much more susceptible to burst damage and provides much fewer Round 15 stalls. It can still be done, just not as much.
Tier 4 seems suitable for a niche hero like this. Tier 5: No change. Class:. Stone: Crit/Crit/Attack (HP/HP). Artifact: Block (Crit or Attack). Slot: 1 (2 3). Role: Huge one-target burst, attack debuff and damage over time.
Crit buff on successful block. Class:. Stone: Attack/Attack (Attack/HP/Holy Damage). Artifact: Reduce Damage (Attack). Slot: 1 3 (2 4). Role: Huge Spread Burst Damage, Self-Buff, Sustain and Burst on Successful Block.
Class:. Stone: Crit/Crit/Attack. Artifact: Attack/Crit (Reduce Damage).
Slot: 1 (2). Role: Self-buffing, attack steal and mass burst. Class:. Stone: Speed (Crit/Crit/Attack or Attack/Attack). Artifact: Speed or Energy (Attack).
Slot: 4 5 6 (1). Role: Mass CC (Stun Immune).
Class:. Stone: Crit/Crit/Attack (Attack/HP/Holy Damage).
Artifact: Reduce Damage (Crit/Attack). Slot: 1. Role: Self-buffing, mass burst and tank. Class:. Stone: Speed (Crit/Crit/Attack).
Artifact: Energy (Speed). Slot: 4 5 6 (1). Role: Spread Burst, Self-Buff and CC (Potential Control Immune). Class:.
Stone: Attack/Attack (Speed). Artifact: Speed or Energy (Attack). Slot: 2 (3). Role: Spread Burst, DOT, Attack Steal and CC. Class:. Stone: Speed. Artifact: Speed or Energy (Reduce Damage).
Slot: 1 (2 3). Role: Mass CC and potential energy steal/attack buff when hit. Class:.
Stone: Crit/Crit/Atk. Artifact: Crit/Attack. Slot: 2 (3). Role: Two-target Burst, Self-Buff and Self-Sustain. Class:.
Stone: HP/HP or Speed. Artifact: Reduce Damage. Slot: 1 (3). Role: Tank, mass CC and self-sustain (Freeze Immune). Class:.
Stone: Attack/HP/Holy Damage (or Attack/Attack). Artifact: Attack (Reduce Damage). Slot: 1 (2). Role: Mass DOT, detonates and relies on Burn/Bleed effects (Burn/Bleed Immune).
Class:. Stone: Crit/Crit/Attack. Artifact: Reduce Damage (Attack/Crit). Slot: 1 (2 3).
Role: Crit Debuff, Counter attack and mass burst/DOT. Class:. Stone: Crit/Crit/Attack (Attack/Attack). Artifact: Attack.
Slot: 2 (3). Role: Spread burst and team healer. Mass CC when below 50% HP. Class:. Stone: Speed. Artifact: Speed.
Slot: 3 4 (1 vs DA). Role: Backline CC with +attack vs Petrified (Petrify Immune). Class:. Stone: Attack/HP/Holy Damage. Artifact: Reduce Damage. Slot: 1. Role: Tank, Mass DOT, armor steal and counter attack (Breaks tanks).
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Class:. Stone: Attack/HP/Holy Damage. Artifact: Attack/Crit (Reduce Damage). Slot: 2 (3).
Role: Self-buff, + crit vs burned targets, spread burst with DOT. Class:. Stone: Crit/Crit/Attack.
Artifact: Attack/Crit (Reduce Damage). Slot: 2 (3). Role: Two-target Burst, Attack Buff/Debuff and Self-sustain (Breaks Tanks). Class:. Stone: Attack/HP/Holy Damage (Atk/Atk).
Artifact: Reduce Damage. Slot: 1. Role: Tank, mass DOT and respawns on death. Class:. Stone: Crit/Crit/Attack (Crit/HP). Artifact: Attack/Crit (Reduce Damage).
Slot: 2 (3). Role: Front-line burst with stockpiling crit/critdmg buff. Class:. Stone: Speed.
Artifact: Speed. Slot: 2 (3).
Role: Split back-line stun, DOT and mass DOT when below 50% HP, +Attack vs Poisoned. Class:. Stone: Attack/Attack. Artifact: Attack/Holy Damage or Reduce Damage. Slot: 1. Role: Tank, Self-buff and spread healing. Class:.
Stone: Speed. Artifact: Reduce Damage (Speed).
Slot: 1. Role: Tank, steals attack when hit, mass CC, +attack vs frozen. Class:. Stone: Attack/Attack. Artifact: Attack/Crit.
Slot: 2 (3). Role: Spread Burst, +Attack vs Bleeding and Self-sustain.
Class:. Stone: HP/HP (Attack/Attack). Artifact: Reduce Damage. Slot: 1. Role: Self-buffing, tank with self-sustain, mass burn, + damage vs Warrior (often stalls to round 15).
Vs Marauders/Broken Spaces, longevity is the key so Damage Over Time is more viable. Also, most are single targets so spread damage is less important. Vs Guild Bosses, Burst Damage is ideal because your team’s sustainability is limited.