A tale of emotion versus reason In TALES OF BERSERIA, players embark on a journey of self-discovery as they assume the role of Velvet, a young woman whose once kind demeanor has been replaced and overcome with a festering anger and hatred after a traumatic experience three years prior to the events within TALES OF BERSERIA.
Contents.Gameplay Tales of Zestiria is an action role-playing game set in a fantasy world with three-dimensional characters rendered to scale with the areas around them. The game's main world employs an layout, in contrast to previous entries in the series. Skits, extra conversations between characters that can be either dramatic or comical, also return; their full-body representation of characters is carried over from. As in Graces and, they are fully voiced. During exploration of the field area between locations and while a specific Seraph character is assigned, the player can execute special commands; they are slicing through minor obstacles (all characters), smashing large obstacles (Edna), temporarily shielding themselves from enemy view (Mikleo), igniting special lights in dungeons (Lailah), or teleporting across gaps (Dezel). A changeable second character accompanies the lead character, and story-relevant or trivial conversations can be started with them. Characters all have unique Support Talents, which range from locating treasure chests to monitoring a characters health, which can be leveled up along with the characters.New special abilities for characters are gained by performing side-quests for creatures called Normins scattered through the land.
Equipment assigned to characters can be given special skills, with one piece of equipment having four skill slots. Certain combinations add additional effects produced by equipment. Some equipment types can only be obtained by fusing two different accessories. A local four-player multiplayer option is also available. Items such as outfits, weapons and armor and items can be bought and sold at shops across the land.
Using a certain shop enough levels it up, unlocking higher-end items. During exploration, players visit various regions under the control of Lords of the Land, which require the protection of the Seraphim. Ensuring this protection gives the player access via the Lords of the Land to abilities such as warping between save points for a fee. Other abilities including various abilities and bonuses unlocked by completing certain objectives in battle and establish further Normin. The player can increase these boons by leveling up the strength of the protection through battles in the area. Players can rest characters at inns, restoring their health and magic meters. Battle system As with previous titles in the series, the game uses the trademark action-based (LMBS).
The variant used in Zestiria is called the Fusionic Chain LMBS. Unlike previous entries in the series, which featured a separate battle screen, battles in the open field and environments like towns and dungeons take place in the same space as exploration. These encounters are called 'Real Map Battles'. The player characters' fighting ability during this battle can be affected by the topography and features such as ponds and rocks. Preemptively attacking enemies also grants the player an advantage during the battle. Like previous entries in the series, the LMBS incorporates special skills called artes. There are two types of artes: human characters specialize in close-quarters melee-based artes, while Seraph characters employ mid-to-long range magical artes.
These artes are further divided into multiple categories for each character. Artes can interrupt standard attacks. Alongside standard attacks and artes, characters can cast spells for actions such as healing or attacking enemies.
The standard attacks, artes and spells are governed by a rock-paper-scissors system. Special attacks called Mystic Artes can be performed which deal high damage, with each character having a unique Mystic Arte.While in battle, characters status is displayed in special windows on the battle screen: their window shows their current health, their Blast gauge (an energy bar linked to special abilities), and Spirit Chain (SC) gauge, which fuels the ability to link characters and perform special attacks. A high level of SC points grants conditional boons to characters, such as dealing higher damage and faster recovery of SC. Characters have the option to side-step (dodge forward, backward or to the side), and precisely timed dodges can allow characters to stagger enemies and fill the SC gauge.
The Blast gauge allows characters to trigger a blast of energy which knocks enemies back and heals injuries. The SC gauge allows for a maximum of four linked attacks, and any remaining points in the gauge can be used for later linked attacks. The order of activation for linked attacks cannot be changed.
At the end of battles, if certain requirements are fulfilled, characters can learn skills called Battle Acts, abilities that grant the characters advantages in battle, such as being able to run around the field freely.The characters Sorey and Rose can also perform 'Armatization', which fuses either of them with a chosen Seraph partner to produce a powerful hybrid form, which can perform magical attacks indicative of the element the Seraph represents. While in this form, the human character's stats are boosted, and they gain special abilities unique to the fusion: the character can wield a large sword and fire-based magic (Lailah), shoot water arrows using a bow (Mikleo), use stone fists and summon stone pillars (Edna), and gain blade-like wings and summon whirlwinds (Dezel/Zaveid). A character can swap out their Seraph partners while not in this form. Both characters capable of Armatization can be in this form at the same time. If the human character is defeated on the field, activating Armatization will resurrect them if their current Seraph partner is still active. There is a maximum of four party members allowed in battle, with one human being linked to one Seraph. See also:A made-for-television anime film titled Tales of Zestiria: Dawn of the Shepherd was produced to promote the game.
It was animated by, and distributed. The anime depicts the opening part of the game, where Sorey trains to become a Shepherd and first encounters Alisha and Lunarre. The anime was directed by Haruo Sotozaki, produced by Baba, and scored by Sakuraba and Shiina. Given the costs associated with including the anime with the game on a, the company was originally opposed to its creation and originally planned for a Tales of Berseria anime adaption. Despite this, Baba wanted to create the anime as part of the 20th anniversary series celebrations related to the game. It was first broadcast on 30 December 2014 on and (KBS), and on 31 December on. It was subsequently broadcast through January on Kochi TV,.
It was repeated again on 20 January to commemorate the release of the game. In Japan, the anime is included on the game's disc. For its western release, the anime was included in the European and North American Collector's Editions.An animated television series adaptation, titled Tales of Zestiria the X, also animated by Ufotable, was announced at the Tales of Festival 2015.
The original plans for the anime was about Tales of Berseria and its promotion before its release, hence the reason why the game makes an adapted appearance. The series is directed by Haruo Sotozaki and written by Ufotable staff. Akira Matsushima is adapting the original character designs for the anime, while the art director is Minji Kim. The music is composed. The anime's opening theme song, 'Kaze no Uta', is composed by, while the ending theme, 'Calling', is composed.
The main voice actors from the game will reprise their roles in the series except for Lailah's voice actress, who died in 2015 and was replaced. The series was originally announced for broadcast sometime in July 2016. The anime has been licensed by and by for streaming. The first half of the anime television series adaptation aired from 3 July 2016 to 25 September 2016. The second half aired from 8 January 2017 to 29 April 2017. The anime shares certain scenes and plot points with the game and, at times, also deviates from the game.Print A manga adaptation written and illustrated by Shiramine, titled Tales of Zestiria: The Time of Guidance, began serialization in Japan on 28 January 2015 in.
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