Tharsis

Tharsis

Tharsis is a land of great volcanoes. Olympus Mons is the tallest known volcano in the Solar System; it is 100 times larger than any volcano on Earth. Ascraeus Mons and Pavonis Mons are at least 200 miles across and are over six miles above Tharsis Rise, the plateau that they sit on. Elite beat agents september. And, get this, the plateau is three to four miles above the zero altitude of Mars. Tharsis is a turn-based spaceship crisis management game. It's out now, and it's cruel as hell. You should play it, and here's why. Read the rest of this entry.

Tharsis

This is pretty much the entirety of my strategy for tackling hard difficulty. Let me know if your strategy is different!Resources.

Tharsis

Prioritize having the captain roll in a module that has other crew in it so you don't run out of dice. This means sometimes even rolling with the captain in a module with an event already cleared. The same can be said for the doctor (who restores health) and the psychologist (who restores stress), but these are less important. Sometimes you're better off rolling for ship repair in maintenance rather than rolling to fix a really difficult ship damage event. It's a good opportunity to get research and use class abilities too. Don't underestimate stress. If you max stress you'll get shitty side-projects that will really drain resources.

Research is probably the easiest way to manage stress. Don't be overly concerned with food.

Try to maintain dice with the captain, side projects, research, and the life module (only if you're clearing an event). Cannabalize if you can manage the stress below max or if you're already maxed. That said, prioritize food and dice early game (particularly when selecting side projects). It's easier to maintain dice when you have a lot of dice. Don't waste your assists. Save them for events with void or injury hazards.

They're particularly useful when you need to clear an injury hazard event with low-health crew. Assists are really valuable but usually not worth a special trip to the lab, so get them from research.Research. If you have high-value dice in research, try not to use them since you aren't often able to spare high-value dice for research. Note that research dice are used left to right. Don't be afraid to refresh research, having useful research available is important. Generally aim for the lower-cost research projects (. Well said, I found that the first few days are the most important.

If you manage to restore all your guys' dice, it becomes much easier to keep it that way.The order in which you send your crew in is very important, sending someone in first do reduce the repair score, then finishing it off with someone with a module wide effect (on a 5, 6 roll), such as the captain for an extra die, doctor for extra health.Events in which the module fails (unusable) are low priority, and can be safely ignored until you have a chance.The specialist has an extra re-roll, making her best suited for harvesting food, you need 3 of the same die with 3 rolls. I usually use her last to harvest food or gathering research.Anyone have any idea why the dice are bloody sometimes?. ^Listen to this guy. He gets it.There is typically no drawback to storing dice in the dice hold. When this is the case, you should put dice into the dice hold rather than spending them.Ever rerolled the dice and gone 'oh geez, had I known I was gonna roll that I would have spent my dice differently'?The dice hold lets you postpone spending dice to avoid this issue cropping up as often.In this way, the dice hold allows you to mitgate bad rolls, and also get the most advantage out of lucky rolls. Tried this game for the first time. Absolutely hate the difficulty curve on it.I'm sorry, but if I can't beat a 30-60 minute game in the first 10-15 tries, and there is no feeling of accomplishment or progression, something is wrong.To me, the game feels like slamming my head into a RNG wall, and hoping that this time I'll get lucky and not break my skull.Came to the thread for advice (helped a bit, but not nearly enough).

I've managed to make it 8 weeks in ONCE. Thankfully I didn't buy the game yet. Won't make that mistake.

Tharsis
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© 2020