TV Motor Racing Schedules: All racing, updated daily. Main Race Schedule. ALL TIMES EASTERN. L = Live. SD = Same Day Delay. R = Replay. No R = New show, or cannot determine if a Replay. Auto racing (also known as car racing, motor racing, or automobile racing) is a motorsport involving the racing of automobiles for competition.
The best racing games on PC. That’s a broad term that actually holds a huge range of different experiences within it. At one end of the gamut are hardcore racing simulators with such precise handling models and advanced physics that real racing drivers use them in their training for the track.
At the other lies Driver: San Francisco, a game about a comatose detective hopping between people’s minds. How many other genres can make that claim?When putting together our recommendations, we favour newer iterations of realism-focused sims and games with official licenses because new counts for a lot in those areas. However, there’s plenty of room for older titles with a more timeless quality, and some classics that deserve recognition for their contribution to furthering the genre.
Just as long as they’re a) still playable and b) still fun to drive.This list also tries to strike a balance between high-fidelity racing sims, 'sim-lite' racing games that balance realism with approachability, and action-oriented arcade racers. And if you want to add extra realism into each one, here are the.For more tip-offs from us about the very finest experiences in PC gaming, check out our round ups of the on PC, the, the on PC, and the on PC. Forza Motorsport 7Release date: 2017 Developer: Turn 10 StudiosIn our, James calls it 'so vast and all-encompassing that not only can I turn it into a stupid game about vans, I can also make it a game about conquering my van obsession and finally learning how to drive cool sports cars.' It's one of the most all-encompassing vehicle-lovers sandboxes, capable of providing for those who just want to go fast in shiny metal cages, simulation die-hards, and everyone in-between.The addition of dynamic weather effects transforms the typical race from a technical route memorization test to an impromptu puddle-dodging marathon in low visibility. Night tracks slowly transition to dawn, sunlight filling out pitch black darkness while Forza looks and plays better than ever. It's weighed down by an awful progression system too dependent on a hackneyed loot box system, but as the first mainline Forza on PC, Motorsport 7 is malleable enough to absorb the shock of a few speed bumps. Project CARS 2Release date: 2017 Developer: Slightly Mad StudiosThis is the racing sim that attempts to do it all: ice racing on studded tires around Swedish snowdrifts.
Karting in the Scottish highlands. Rallycross within Hockenheim’s infield section, mud splattering across everything and everyone. LMP1s hurtling through Imola, Indycars defying gravity at Daytona Speedway - and when you really get bored, Honda Civics trying to make it up Eau Rouge without stalling.More miraculous than the sheer breadth of content in Slightly Mad’s sim sequel is the fact they pull it all off. Loose surface racing feels just as convincing as hitting the track in a road-legal car, and the fidelity it conveys to your hands as you try to bully a car into the apex with its force feedback support is best-in-class stuff. Several racing drivers across numerous disciplines acted as consultants during development, and it really does show.
Over the next three centuries, they would leave their mark as pirates, raiders, traders and settlers on much of Britain and the European continent, as well as parts of modern-day Russia, Iceland, Greenland and Newfoundland. Who Were the Vikings?Contrary to some popular conceptions of the Vikings, they were not a “race” linked by ties of common ancestry or patriotism, and could not be defined by any particular sense of “Viking-ness.” Most of the Vikings whose activities are best known come from the areas now known as Denmark, Norway and Sweden, though there are mentions in historical records of Finnish, Estonian and Saami Vikings as well. These seafaring warriors–known collectively as Vikings or Norsemen (“Northmen”)–began by raiding coastal sites, especially undefended monasteries, in the British Isles. War of the vikings download.
A strong eSports scene is now solidified around Project CARS 2, and such is the depth of simulation that for young aspiring drivers, this might well be a fitting substitute for time on track. Dirt Rally 2Release date: 2019 Developer: CodemastersThe first Dirt Rally was a revelation when it arrived in 2015, departing from the snapback caps and energy drink ads that erstwhile came to define the Dirt series and renewing its focus on the staggering challenge of - well, just keeping a car on the track of a rally course. Dirt Rally 2 does that too, and its’ better at it in every way.Rallying is an incredibly high-skill discipline, and Codemasters don’t ask any less of you than a real 4WD WRC vehicle would. At least, that’s how it feels - in truth none of us have firsthand experience of how it feels to fling a Citroen through Finland’s dirt roads as quickly as Sebastien Ogier can do it, nor will we ever. But the transfer of weight in Dirt Rally’s cars, the feeling of raw power while the wheels scrabble for traction under you, feel utterly convincing. Forza Horizon 4Release date: 2018 Developer: Playground Games, Turn 10In Phil's, he's still smitten with the excellent, adaptable vehicle handling: 'The racing remains peerless. It's a perfect blend of forgiving arcade handling with an obsessive attention to detail that ensures each car feels just different enough.
It's not aiming to be a perfect simulation, but the weight, speed and torque of each vehicle give it a personality beyond class and category.' With significantly better performance on lesser hardware than Horizon 3, more intuitive and social multiplayer features, and an ever-changing map that shifts to a new season every week, Forza Horizon 4 manages to improve on a near perfect arcade racing game. It's not for simulation fanatics, but for anyone with a passing interest in cars and/or driving them off of mountains, Horizon 4 is a must-play.
IRacingRelease date: 2008 Developer: iRacing Motorsport SimulationsWith its regular online racing leagues and meticulous car and track modelling, iRacing is as close to real racing as you can get on the PC.That also means iRacing is something you need to work up to. It has no meaningful single-player component and, with its subscription fees and live tournament scheduling, it requires significant investment.
Oh, and a force feedback wheel is quite literally required here - that's not us saying the gamepad support is poor. The game just won't let you race unless you have a wheel.But for a certain class of sim racing fan, there is nothing that compares. The very best iRacing players often compete in real motorsport too, and make a career out of eSports sim racing. And having first released now over a decade ago in 2008, it's consistently stayed astride with the latest simulators each year. Quite an achievement. F1 2018Release date: 2018 Developer: CodemastersWhat Codemasters manage to achieve with their fully licensed F1 series is more than just a simulation of the car behaviour and each track’s characteristics.
It’s a chance to place yourself in the racing boots of a motorsport superstar and engage in rivalries, contract negotiations, car development plans and race strategy. You might look at it as an RPG in which you happen to be a racing driver.
And in which the throttle pedal replaces the +4 sword of tired RPG-isms.As a result of these efforts to immerse you in an F1 driver’s life, every victory feels that bit more meaningful and every failure harder to swallow, because you’ve built a narrative around those events and invested in their outcome. None of that would work if the fundamental car behaviour wasn’t so engaging, mind you. Although it’s more forgiving than iRacing or rFactor 2, for example, it sells the twitchiness and fearsome downforce levels of a modern Formula One car brilliantly.
Assetto Corsa CompetizioneRelease date: 2019 Developer: Kunos SimulazioniTo be brutally honest, the sim racing world probably wasn’t on the edge of its seat for an officially licensed game of the Blancpain World Endurance series. As motorsport licenses go it’s a bit on the niche side, but as it turns out it was just what the Assetto Corsa franchise needed.Kunos Simulazioni’s 2014 game had a lot going for it, including a handling model to rival the very best and excellent wheel support, but there wasn’t much singleplayer structure. As for polish, forget about it. What this license gives its successor is an inviting championship structure with different vehicle categories and highly scalable endurance racing across treasured circuits like Paul Ricard, Spa Francorchamps and Circuit de Catalunya. The handling is better than ever through a good force feedback wheel, and it nails the day/night cycles - a must for an endurance racing sim, really. TrackMania 2Release date: 2011 Developer: NadeoNow nearly a decade old but still perfectly formed, Trackmania 2 is split into three different games, Stadium, Valley, and Canyon. Each offers a different flavour of physics-defying cartoonish racing, and each demands a short burst of absolute perfection from you if you want to trouble the upper echelons of the leaderboards - which, obviously, you will.You don't need the complete collection to enjoy TrackMania's gleefully uninhibited F-Zero meets Sonic the Hedgehog racing action.
With endless levels thanks to the powerful level editor, and tracks more improbable than Escher architecture, TrackMania 2 is the most classically PC of the arcade racers. RFactor 2 MotoGP 18Release date: September 2018 Developer: MilestoneTwo wheels might be considered blasphemy in some corners of the racing community, but for all those willing to divide the usual wheelbase by half, Milestone’s licensed MotoGP sim offers quite a rush.Motorcycle racing is inherently exciting - the lean angles, suicidal overtakes and acceleration rates just make for a great spectator sport. And Italian superbike specialists Milestone really nail that feeling of terror and bravery of being on a factory MotoGP bike.
The Codemasters F1 games are obviously a big inspiration, to put it politely, but the upshot for anyone playing it is a layer of career simulation on top of the racing. Work your way up through slower categories, build a reputation, and hold out for that big team ride. RFactor 2Release date: 2012 Developer: Image Space IncorporatedrFactor will probably always feel rough around the edges, but it's the heir to one one of the PC's great racing games and one of the most impressive modding communities in the world. RFactor 2, like its predecessor, just keeps growing even years after launch as new car and track packs come out across all kinds of different series.
It's not a cheap habit, but it will please serious racers.That's only half the story, though. The sheer volume of user-created mods is enormous, and while the focus is on Formula One throughout the years those with an itch to be scratched in DTM, WTCC, GT racing and other open wheelers will be satiated too. Need for Speed: Hot PursuitRelease date: 2010 Developer: 2010Hot Pursuit is a driving game frozen in a particularly special time for arcade racers. The purest essence of Need for Speed before the series went all open-world, it delivers exactly what the title promises, in race after race, with no downtime. Enjoy the simple life as you aim a European exotic down a stretch of hauntingly beautiful Pacific coast highway with a train of police cars following in your wake.It's aged like an oak-smoked A-lister too. The roadside textures and car poly counts might not be able to compete directly with the latest releases, but the overall aesthetic in Hot Pursuit still looks luxurious.
And above all, fast. My Summer CarRelease date: 2016 Developer: Amistech GamesAt least half your time in My Summer Car is spent outside of a car. In fact, it’s as much a car mechanic game and a simulator of being a teenage layabout in 1990s rural Finland as a racing game per se. It makes its way on this list, however, because for anyone with a passing interest in cars it’s an essential experience.It all begins with a note from your parents telling you to rebuild the junked car in your garage. From there you construct a driveable, moddable vehicle down to the most minute nuts and bolts, teaching you exactly what an exhaust manifold looks like and what happens when it rattles loose along a lakeside single lane road at 70mph.
Car ownership has never felt more satisfying and personal in driving games than in this slightly janky but beautifully esoteric builder-meets-racer. Grand Prix 3Release date: 2000 Developer: MicroproseVenerated for decades and still playable in 2019, Grand Prix 3 was a turning point in racing games. Geoff Crammond’s MicroProse had already made waves with Formula One Grand Prix and Grand Prix 2 in the early ‘90s, but hardware limitations meant they could only push the simulation so far at the time.
Grand Prix 3 was a new level of fidelity. It modelled things like tyre wear, wet weather grip, and tiny setup tweaks - things that games had only been able to approximate in the broadest manner previously. Simply put, it felt like sitting inside a Formula One car.And to look back on today as a playable museum piece, it has the added incentive of capturing the sport at an especially exciting time, when legends like Schumacher and Hakkinen were battling for top spot and previous champions Damon Hill and Jacques Villeneuve struggled at the back of the pack. It’s also been modded to high heaven in the 19 years since it’s release, so with committed googling you can play through nearly two decades of F1 history. RaceRoom Racing ExperienceRelease date: 2013 Developer: Sector3 StudiosThis is the descendant of SimBin's once-mighty racing empire. Think of it as GTR Online: it's the ruthlessly-authentic car sim you remember, but retooled for online free-to-play.
The GT racing is beautifully modelled and captured through a good force feedback wheel, the online competition fierce and well-structured, and the catalog of cars and tracks deep enough to really specialise in a certain series thanks to that free-to-play model.Which is also its weakness. Once you get the cars on the track, it's all terrific and familiar.
But off-track, RaceRoom is all about selling you bits and pieces of the game. Pick a series you want to race, and immerse yourself in it. There's more than enough to learn about vintage touring cars to occupy you for months, if not years, before you need to go dribbling over the in-game store menu again. GRID AutosportRelease date: 2014 Developer: CodemastersAutosport is Codemasters' easiest, most entry-level track racing game. The car handling is very forgiving, but with just enough fight in it to teach you the basics of corner-braking and throttle-control. Outside the car it does as deep as you're up for, though. It's got full-race weekends, typically strong opponent AI for Codemasters, and tons of variety in its racing formats.Although the super-satisfying team management elements from previous Grid games are pared back here (who didn't swell with pride when they finally got that B&O sponsorship in Grid 1?) it's still a great point-of-entry for people curious about sim-style racing, and fun for more hardcore drivers who just want to relax.
Driver: San FranciscoRelease date: 2011 Developer: Ubisoft ReflectionsWith a retro-chic ‘70s vibe, one of the best soundtracks in games, and a truly original twist on the open world racer, Driver: San Francisco just radiates style and cool in a way that no other game on this list can match, despite its advancing years.With the ability to 'shift' between NPC cars at-will, Driver:SF is one of the only post-Paradise open-world racers to think of something fresh and new to do with the freedom of the open world. In truth the brilliance of its central idea does outweigh the feel of its handling, which aims for Need For Speed but doesn't quite excite in the same way. It's still rough and ready enough to power a brilliantly odd story and bring San Francisco to life, though.
Somehow our family became auto racing junkies. Watching F1 became a bonding experience, following a relative of ours who drives in IndyCar became a hobby, and the action of NASCAR wormed its way into our hearts. Even Formula E has grown on us. So when we were first encouraged to stay-at-home as much as possible we looked forward to watching racing as a way to break the monotony. At the time, it looked like racing might continue, minus local fans.Except, of course, since then, actual auto racing has come to a complete standstill. In its place, its otherwise-second-class sibling of eSports has come to the rescue. Each of the major series has begun to ramp up its virtual racing efforts.
We watched a number of the big-name versions over the weekend and found a wide variety of approaches and effectiveness. ENASCAR Nailed ItBy far the most organized and enjoyable event was eNASCAR’s. First, it was raced by the regular NASCAR drivers, which makes it feel like a real NASCAR Cup race. Second, they ran it at their regular time, on their regular cable network and mobile app — Fox Sports.
So everyone knew how to view it, and didn’t have to deal with odd scheduling. Production values were also excellent, with regular commentators in the studio (keeping a safe distance, unlike three of the four virtual F1 commentators). Finally, the drivers all had a great attitude and didn’t seem hung up about looking bad, so there was a lot of great chatter between them. ENASCAR is in its 11th season on the iRacing platformSome drivers already had nice iRacing rigs at home, while others either had just gotten them or had more pedestrian racing setups.
My personal favorite was Timmy Hill, whose kit was the same as you’d find in the homes of millions of hobbyist racers.The only place where NASCAR didn’t quite hold up to its rivals was graphics. The iRacing platform it used is a great choice in most respects. Many pro drivers are already familiar with it, it has a great track record of hosting large events, and it has excellent racing simulation.
However, it doesn’t have the same realistic lighting models available with some of the other racing sims, so the cars appeared a little more toylike — although they acted correctly and appeared with good detail. NASCAR driver Alex Bowman delegated some of the work to his dog, Finn. F1 Scrambled for a Good Start, but They’ll Do BetterF1 was a little late to the party, allowing themselves only a few days to put together their first official virtual Grand Prix. Because of that, it was hard to get many of the actual drivers equipped and up to speed on the F1 2019 platform used for the race. It was also clear that many of the drivers were afraid of looking bad, so they elected not to participate. With any luck that is temporary, and more of the drivers will get up to speed over the coming weeks.In the event, only two current drivers raced. Lando Norris, a fan favorite, whose participation was unfortunately crippled because of connectivity issues.
And Nicolas Latifi, who ironically has now started more virtual GPs than real ones, as he is slated to be a rookie driver this season. Super-popular Max Verstappen was scheduled to race but had to pull out at the last minute. Hopefully, he’ll race in the future. You can watch highlights of the race, along with future races, on.The road driver’s skepticism about their ability was justified, with veteran F1 driver Johnny Herbert and others crashing out early and often. Limited damage settings helped at least keep everyone in the race. An F2 driver, Renault’s Guanyu Zhou, who is also an experienced eSports racer, took the checkered flag after a race that was shortened from 28 laps (half-distance) to 14 laps.
One fun benefit of virtual racing is that it provides an opportunity for our favorite retired drivers — like Johnny Herbert — to make a comeback, and for participation by celebrities. However, that means fiddling with driver assists and damage levels, so there probably need to be two classes of race: one run as close as possible to real race conditions, and the others in a more flexible format. Real eSports Drivers Dominate Veloce’s “Not the Bah GP”In addition to the F1-branded race, there was also a more traditional eSports version.
While this event isn’t new, it attracted a lot of extra attention this year for obvious reasons. Like the official F1 race, you needed to track it down on YouTube, Facebook, or Twitch. For eSports regulars, that’s no big deal, but for traditional race fans, it’d be great if these events could also be run on traditional cable and over-the-air channels like the real races. A lot of the most interesting action took place on Twitch, which is also new to many.Being a true eSports event, this pair of races, like others in its series, was dominated by eSports stars, and not the road-race drivers who participated. There are a few top road drivers who also play a lot of eSports, like Stoffel Vandoorne, but they still can’t finish on top.One really cool thing about virtual racing is that it is easy to experiment with interesting alternative race formats.
The second race of the Not the Bah was run reverse grid (slowest qualifier on pole, etc.). There is a lot of debate about whether that would make for more interesting racing, but it would be expensive and potentially even a bit dangerous to try it out with real drivers and cars. In the virtual world, it made for an interesting change of pace. I might have thought that going virtual would eliminate random mechanical failures, but disconnects are apparently the virtual equivalent of blown motors. “The Race” Lures Idle Indycar DriversIndycar didn’t have its own official eSports race. But “The Race All-Star eSports Battle,” run on the rFactor 2 platform, featured a number of current and former Indycar drivers, including Indy 500 winner Tony Kanaan, and this week’s race took place on a virtual version of the Indy road course.
Road pros got multiple chances to qualify for the main event, while eSports pros had just one. That didn’t stop them from dominating the actual race, but as usual, Felix Rosenqvist put in a strong performance for a road racer. You can re-watch the whole race as well as future races on. Production Has Room For ImprovementWith the exception of NASCAR, there was a disappointing lack of effective production during the races. You’d think one advantage of a virtual race is that you could easily ask to see any car at any time, from any angle. But commentators struggled to get footage of crashes and passes to show. For race fans used to the super-polished professional production teams that broadcast real races, they’re going to want the same quality if they are going to keep watching eRaces after the novelty wears off.
Overall: A Tribute to How Far Racing Sims and Platforms Have ComeThe biggest takeaway from all these events is how impressive racing sims have become, and how well the platforms and network scale to real-time events (although with some glitches). If you didn’t know that the races weren’t real, you might do a double-take when you first tuned in.