Forts is a 2D real-time strategy video game developed and published by Australian studio EarthWork Games. It was released on April 19, 2017. Forts started development in March, 2003, as a game originally based on early bridge building games. Forts had sold 120,000 copies as of October 6, 2017.
Forts | |
---|---|
Developer(s) | EarthWork Games |
Publisher(s) | EarthWork Games |
Programmer(s) | Tim Auld |
Artist(s) | Nick Smith |
Composer(s) | Jeff van Dyck |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Real-time strategy |
Mode(s) | Single-player, multiplayer |
Forts is a 2D real-time strategy[1]video game developed and published by Australian studio EarthWork Games.[2][3] It was released on April 19, 2017. Forts started development in March, 2003, as a game originally based on early bridge building games.[4]Forts had sold 120,000 copies as of October 6, 2017.[5][6] In Forts, the player builds a base, defends it, and acquires weapons through tech trees in an attempt to destroy the opponent's reactor.
Fotonica 2020. Cairotronica - Cairo Electronic and New Media Arts Festival opens the call for submissions for its third edition “Data Fiction”, which takes place on 11 - 18 June 2020. The call is open for artists, individuals, collectives and groups to submit their work and projects. The festival will present a. We are deeply sorry to inform you that the XXI edition of LPM Live Performers Meeting will not take place from the 12th to the 15th March due to precautionary measures as regards COVID-19. Spin Time Labs, venue of LPM 2020 Rome, accordingly to the government decree that has forbidden any event. In a world of limited and depleting resources there is a need to harness the plant’s capability to produce more. We in Fotonica refer to the light as any other plant input as such we believe this input should be better controlled and we offer the pathway!
The game has been reviewed by CG Magazine and Kotaku, the former of which described Forts's gameplay as being similar to the Worms series.[7][8]
Notes[edit]
- ^Bobby C. 'PAX West Forts Fighting for Oil'. Gamer Assault Weekly.
- ^''Forts': My Most Anticipated Game From PAX Now in Private Beta - GeekDad'. GeekDad. 2016-11-16. Retrieved 2018-09-08.
- ^'Indie Spotlight: Forts'. PC PowerPlay. Retrieved 2018-09-08.
- ^'The Forts Official Dev Log'. EarthWorkGames.com.
- ^Meghann O'Neill. 'How 2D RTS Forts sold 120,000 copies completely under the radar'. PCGamer.
- ^Alex Walker. 'Aussie RTS Quickly Sells 120,000 Copies'. Kotaku AU.
- ^Lane Martin. 'Forts Review - A Fun 2D RTS'. CG Magazine.
- ^'Forts Is A Fun Mix Of RTS And Worms'. Kotaku Australia. 2017-05-02. Retrieved 2018-09-08.
G’day, Forts fans!Last week saw the end of Season 4 of Forts ranked multiplayer. We'd like to congratulate WIGW11AWA for coming top of the 1v1 pile. As for 2v2 ranked multiplayer, that honour goes to WIG273.
Well done!These players will receive an in-game gold medal for their heroics, with the second and third placed players receiving silver and bronze medals respectively. On top of this, all players who finished in the top 20 will receive a medal to reflect that. The top 20 of each leaderboards are as follows. G’day, Forts fans!We're taking the chance this season roll-over provides to bring you some much needed fixes and updates.
Among them is a favourites system for mods and maps. Use the star buttons on the left to mark favourites, then the filter menu to list only them. This will make it easier set up your most beloved battlefields.We've also added the much requested ability to play multiplayer with alongside AI team mates, which broadens the range of maps for some players. Just select the new 'Team Deathmatch +AI' game mode in the lobby.Ranked play has seen a few changes as well.
The 2v2 competition has never been popular, and yet still consumes some of our time and attention. To better focus on the main attraction, 1v1, we have decided to discontinue it. We apologise to fans of this mode. Medal owners of previous seasons will retain their prizes.Following some feedback on the maps used in ranked play, we have removed some, updated others, and added Stalactites 1v1. This should make the competition more consistent and focussed.In addition, we have updated the way ranked games are scored in order to combat players disconnecting themselves and ducking a loss. Unfortunately this has seen some teething problems, and a bug with the initial patch caused enough scoring faults to warrant a reset of the leaderboard after a day of play.
We believe this is fixed but are aware of some other issues which we are looking into. Please bear with us while we work to make ranked 1v1 the best it can be.Check out the list below for more details. Posted: 13 AprilThis game could be great, but its terrible because of a few things that just make it annoying rather than fun.First, the physics around wall building is annoying. Everything bounces, and just when you're trying to drop something in that confined spot, it smacks into a wall and boom, there goes your wall.again. Try attaching two walls with cross braces, and they bounce in and out of scope (distance) making it luck if you manage to pin those two long braces together.Next up is firing arcs - i completely hate these. You have to play part of the game in close to select your firing unit and get it to fire (you have to click in a very specific arc, in real time), but you are trying to hit something far away so you are constantly zooming in and out to try to figure out the arc. It just makes it more of a mouse zoom wheel challenge than a fun experience.And lastly are the machine guns.
I've read a ton of articles on taking out missiles with gunners, but upgrade, don't upgrade - its irrelevant - they don't autofire. And so you try to take them out manually, but by the time you see the missiles heading toward you, you frantically click your control group, then find the mouse, then position it into the firing arc, and watch as your blast doors crawl open.
Just in time to see all the missiles impact your base. Its just plain ridiculous.I really wanted to like this game, and enjoy building and RTS games more than any other genre, but its just completely frustrating and not fun.