Trace Memory 2

Trace Memory 2

Saatchi Art is pleased to offer the painting, 'Trace of Memory #2,' by Pitchanan Saayopoua, available for purchase at $540 USD. Original Painting: Oil, Acrylic on.

.: February 24, 2005.: June 24, 2005.: July 6, 2005.: September 27, 2005Mode(s)Another Code: Two Memories, released as Trace Memory in North America, is a developed by and published by for the portable. A sequel, was released for the.Players take on the role of Ashley Mizuki Robbins, a 13-year-old girl, as she searches for her father on the fictional Blood Edward Island.

Gameplay revolves around solving puzzles, and is controlled using the DS or.Another Code received average critical response. Though praised for its implementation of the DS controls, its story and hand drawn artwork, many criticized the game's short length, unoriginal puzzles, and gearing toward a teenage audience. Contents.Gameplay Assuming control of Ashley Robbins, players navigate through 3D environments and attempt to solve puzzles. During movement, the displays an aerial view of Ashley and her surroundings. The player can move Ashley using a point and click system, dragging the stylus across the screen, or using the D-pad. The top screen shows images of the player's current location.

To solve puzzles encountered in the game, the player must use the touchscreen, or other DS capabilities, such as the DS microphone.A device in the game called the DAS (renamed DTS in the North American release) allows the player to save and load, read messages in the form of DAS data cards, and examine photographs. The photographs come from the player's in-game camera which can take up to 36 photographs at a time. An inventory list is also available to store items for later use. The player will sometimes encounter non-player characters in the game; to initiate dialog with them, the player must tap the talk icon. Story and setting The events of the game take place on the fictional Blood Edward Island.

The game's protagonist, Ashley Mizuki Robbins, is the daughter of Richard and Sayoko Robbins, researchers of human memory. After her parents mysteriously went missing in 1994, they were presumed dead. Consequently, Ashley was raised by her father's younger sister, Jessica Robbins, in the suburbs of Seattle. Around this time, Ashley begins to suffer from a recurring nightmare, in which she is hiding inside a closet as a child and witnesses someone getting shot. Eleven years later, two days before her fourteenth birthday, Ashley receives a package from her father containing a birthday card and a device called a DAS. The DAS, programmed to respond only to Ashley's, contains a message from her father, claiming that he is waiting for her on Blood Edward Island.Blood Edward Island is an island located off the coast of in the.

The next day, the day before her birthday, Jessica and Ashley ride over to Blood Edward Island on a boat, but Ashley's father is not there to greet them. Jessica goes to look for him, but when she doesn't return, Ashley ventures out to search for both of them. While exploring the island, Ashley also befriends D, a who has lost his memories.

D is only visible to Ashley, and wants to learn the truth behind his death. Together they enter the Edward Mansion, each looking for answers to their own questions.As they explore Edward Mansion, Ashley and D begin to learn the history behind the Edward family, who are rumored to have all died one after the other, resulting in the island's name. At the same time, they begin to unravel the mystery surrounding Ashley's father, Richard, and their invitation to the island. Ashley eventually discovers that her mother, Sayoko, was murdered on the night of her third birthday, her recurring nightmare being a vague memory of that night. She also learns about 'Another', a device with the ability to replace someone's real memories with false ones, which was created by Ashley's parents while they worked as memory researchers at MJ Labs.

Its purpose was to help those who have and other forms of psychological trauma, by replacing their traumatic memories. Richard has the memory of being Sayoko's murderer and suspects his memory was replaced. During his time alone on Blood Edward he had developed 'Another II', which allowed someone's true memories to be verified and returned, and locked it to the DAS, allowing only Ashley to activate it. After she activates 'Another II', Ashley is relieved to find out that her father's true memory of the night of her mother's murder was, indeed, altered to make him remember shooting her mother. She returns his real memory of that night.Ashley and Richard end up confronting Bill Edward, an old friend of Richard and Sayoko, who was also a scientist. While holding Richard at gunpoint in a cave, Bill forces Ashley to remember the night of her mother's murder, and she realizes that Bill was the culprit. Bill had been in love with Sayoko, however, she was happily committed to Richard.

After they had finished the development of 'Another', Richard and Sayoko tried to keep it out of reach of those that might use it for malicious purposes, and Sayoko eventually gave birth to Ashley, making the decision to give up being a scientist for good, to focus on her husband and daughter. In his jealousy and his rage over Sayoko's 'betrayal', Bill broke into their family home to steal back 'Another', shooting Sayoko. Just as Bill is about to shoot Richard, D appears before him and tells him that he's 'making Franny cry'; the shook causes Bill to fall down a nearby drop, to his death.Depending on how much Ashley and D have discovered regarding D's memories and the Edward family, D will either not remember his death, and will, therefore, be cursed to wander the island alone, or he will. In the case of the later, it is revealed that D's real identity is 'Daniel Edward', a young boy from the Edward family. Daniel's uncle shot and killed his father in a tragic misunderstanding over. Having witnessed this, D ran in fear from his uncle into the cave, where he fell to his death; the last thing he saw was his uncle's outstretched hand, attempting to save him. After this incident, the uncle shot himself out of guilt, and his daughter, Franny, left the island, as the sole survivor of her family.

She became the mother of Bill Edward. Having finally found his answers, D is able to depart to the afterlife in peace.Richard and Ashley meet up with Jessica, and the three leave the island, to now be 'together forever'. If the player is using a save data, they will get a post-credit scene where Ashley receives a letter wishing her a happy ', foreshadowing the events ofDevelopment Another Code started development in February 2004, and was officially announced by Nintendo on October 7, 2004, under the working title Another. The first playable demo of the game debuted during the November 2004 Nintendo World Japanese tour At a Nintendo retailer conference on January 13, 2005, the game was confirmed to release in Japan on February 24. In late April 2005, Nintendo of Europe announced that the game would release in Europe on June 24, under the title Another Code: Two Memories.

The game was showcased at, 2005 under the title Trace Memory. It was released in North America on September 27, 2005.Rika Suzuki, game designer and scenario writer for the game, said that she 'prefers stories that are emotionally moving', and that, 'one thing that is reflected in my work is the idea of memories as a device for moving the story along. One of the things I try to acknowledge is the difference between a recollection and a memory'. She said that ' Another Code is set over the course of one day, and it's a very special day', and that something she finds interesting to portray in a story is, 'when you wake up in the morning, you could have an extraordinary day which will be memorable for the rest of your life'. Additionally, she explained, 'when my father was very young he lived in Shanghai, and because of the disease he became able to draw very detailed maps of the area, which he couldn't before.

That stimulated me to think a lot more about memory.' Suzuki's father had.Another Code was originally displayed from a, but was later changed to a due to difficulties with controlling the game using the stylus, and in an attempt to make it more for players not used to a 3D game. Taisuke Kanasaki, the game's and character designer, said that the development team always considers the relation a puzzle has to a game's story, and, 'even if we could invent an amazing idea for a puzzle, it might not be adopted without a solid relationship with the story'. Suzuki said she thought the burden on the programmers was quite large. Lead Programmer Kazuhiko Hagihara reportedly had disagreements with Kanasaki during the latter half of development. The game's protagonist, was designed by Kanasaki to appeal to both male and female players. She was originally intended to be 17 years old, but her age was later changed to 14 by Suzuki.Ann Lin of Nintendo of America's Product Development Department stated that there are several differences between Another Code's original Japanese text and the North American translation.

She commented, 'I think that a believable character, a believable person would have certain feelings of betrayal, not just acceptance. Farm up yukle. I wanted to explore that just a little. I think the Japanese text was a little more accepting, not really questioning the weirdness of meeting a ghost or any of the strange circumstances that had befallen her.'

Suzuki later said the game had a large impact in Japan, and that, 'one thing that I am particularly proud of is that if you go into a games shop in Japan now there is an adventure corner, and that's something that we feel we've contributed to coming back'. She said that, 'The company feels that with our games you don't need the special skills required to play other games. There is no gender or age classification, it's just you and the story'.

Reception ReceptionAggregate scoreAggregatorScore70/100Review scoresPublicationScore7/106.17/107/1035/407.5/10C7.2/106/108.5/1078/100Another Code was the 123rd best-selling game of 2005 in Japan, with 105,452 copies sold. The game also placed 32nd on the list of best-selling DS games of 2005 in Europe, with around 15,000 copies sold in the United Kingdom.The game received 'average' reviews according to the website.

In Japan, gave it a score of one nine, one ten, and two eights for a total of 35 out of 40. The game was considered by many reviewers to be aimed at a younger audience, or 'a good introduction to the graphic adventure genre'. PJ Hruschak of commented that some critics referred to the game as ' for Kids'.The game was praised for its story and graphics; Matt Wales of said, 'From the gorgeous hand drawn artwork and gloriously detailed 3D environments to the intimate and expertly paced storyline, the game maintains a light and uniquely engaging atmosphere throughout.' Jason Hill of said the game possessed 'a rich plot exploring themes of love, grief, ambition and memory that complements engaging characters,' and Kristan Reed of remarked, 'Another Code does a great job of structuring the game well to keep you guessing.' Described the graphics as 'an enticing mix of cutesy Anime portraits and lovely 3D environments,' and Bethany Massimilla of thought that 'the 2D art in the game is where all the richness of detail is.' Jeremy Parish of complained that the game's puzzles were extremely unoriginal, with the comment that 'The devices and gimmicks used to obstruct progress are so hoary that archaeologists have unearthed ancient clay tablets inscribed with Trace Memory puzzle solutions.'

This sentiment was echoed to lesser degree by several reviewers. However, Parish said that 'maybe that's not entirely fair. Nintendo's attempt to branch out beyond traditional gamers; it's quite likely that the target audience for Trace Memory really is 13-year-old girls, just like Ashley.' He ended the review by saying, ' Trace Memory is the very definition of a safe, comfortable, middle-of-the-road experience.'

GamesMaster praised the game's control scheme as 'absolutely brilliant' and 'the best ever.' They said that the implementation of DS capabilities would cause players to 're-evaluate the way you approach in-game puzzles', and that 'the DS-specific puzzles are, without exception, uniformly fab'. He noted that 'more action-oriented gamers could well find Another's puzzles linear and obscure, constant backtracking frustrating.' The game received praise for its interface from other reviewers: Reed called it 'brilliantly implemented,' and Wales said it was 'fantastically slick.'

The game's length garnered much negative response, as did its lack of replay value. Massimilla stated that 'you could burn through the entirety of Trace Memory in about four or five hours in a single marathon session,' and Craig Harris of called it 'very, very short for an adventure game.' Wales thought that 'there's little to encourage replay.' The game was also criticized for its use of backtracking; several reviewers were irritated by the game design decision that 'certain items can only be collected once you've found a use for them.' Another Code was a nominee for 's 2005 'Best Adventure Game' award, which ultimately went to.

The editors wrote, ' Trace Memory serves up an interesting story with a handful of inspired puzzles that are all too quickly conquered.' In 2011, named Another Code the 60th-best adventure game ever released.

In 2014, Another Code was named the 92nd greatest game ever released on a Nintendo console. Legacy Ashley has appeared in every iteration of the Nintendo crossover fighting series, Super Smash Bros., from onwards as a Trophy or a spirit (her self appears in and ). In Brawl, Ashley's aunt Jessica and the Captain also appear as their own trophies. ^ Trace Memory Instruction Booklet. Archived from on 22 November 2010.

Retrieved 17 November 2010. ^ Another Code: Two Memories development staff interview (in Japanese). Retrieved 23 August 2009. Gantayat, Anoop (7 October 2005). Retrieved 3 July 2016. Gantayat, Anoop (3 November 2004).

Retrieved 3 July 2016. Gantayat, Anoop (13 January 2005). Retrieved 3 July 2016. (26 April 2005).

Retrieved 3 July 2016. Harris, Craig (20 May 2005). Retrieved 3 July 2016. ^ Long, Neil (29 June 2009). Archived from on 9 May 2012. Retrieved 3 July 2016.

Schilling, Chris (17 September 2009). Retrieved 18 November 2010. 'Trace Memory Preview'.

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Trace

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Contents.Plot At the end of her summer holiday 16-year-old Ashley, an aspiring musician, receives an invitation from her father Richard, who has distant towards his daughter. He has been absent as he took over from Ashley's mother to work tirelessly on a memory control system known only as 'Another', the cause of her mother's death.In an effort to cement their bond following his protracted disappearance – Richard left Ashley to be brought up by her aunt – father and daughter are to spend a weekend together at Lake Juliet, a camping resort. But, as the game begins to unfold, Ashley discovers that there are a series of mysteries surrounding Lake Juliet. The intrigue deepens as she realises she has been to this resort before. She has a dim memory of being here just before her mother died 13 years ago.Gameplay Players controls Ashley Mizuki Robins via the, to explore, and solve puzzles, across Lake Juliet. Exploration gameplay is split into two distinct sections: exterior, and interior exploration.

During map exploration of exterior locations, the player moves Ashley along set routes within 3D environments. During exploration of most interior areas Ashley is fix to a set spot, and the player can rotate her perspective of the room, as well as move from room to room by selecting a doorway when it is within their view. During both exterior and interior exploration, the player can highlight select portions of the environment within the environment to examine them closer, and take a look at specific things of interest. By interacting with the environment, the player can enter certain items into their inventory. The player can also take photos of the environment, which can be used to solve various puzzles.Interactions with non-player characters take the form of style segments, in which the player progresses through Ashley's conversation with the characters, and is occasionally prompted to pick a specific response. The player may also be required to present an item to someone.The player must solve various puzzles throughout the game by utilising the Wii Remote's. An in-game device which can unlock locks, the 'TAS', is made to resemble a Wii Remote, and is used through the game by the player to access locked areas by completing unlocking sequences which utilise the remote's motion sensing and unique button layout.

An updated model of the DAS from Two Memories (now modelled after the ) acts as the player's menu, from which they can access various features, including in-game options such as viewing the photos on the DAS, as well as.Despite the claims of the game's promotion and back-cover, the is required in order to play the game, as it is needed to complete a late-game puzzle. Characters. Ashley Mizuki Robins: The, a 16-year-old meek and sensitive girl who aspires to become a musician. She has been living with her father for the past two years, though she is emotionally distant from him due to their long-time separation. She travels to Lake Juliet after being invited by her father.

She has dim memories of being there with her mother. Richard Robins: Ashley's father, a scientist who works for JC Valley. Following the death of his wife Sayoko, he isolated himself to Blood Edward Island for eleven years to work on the Dual Another System until he was reunited with his daughter.

Sayoko Robins: Ashley's deceased mother, who died when Ashley was only three years old. A strong-willed Japanese scientist who specialized in researching memories, she met her husband Richard when they were both working for MJ Labs. Jessica Robins: Richard's younger sister and Ashley's aunt. A high school chemistry teacher, she is Richard's only other living relative. She took in and raised Ashley as her own when Richard went to Blood Edward Island thirteen years ago and understands her better than anyone else.

Dan Maxwell: A diligent forest ranger who works everyday without rest protecting the fauna of Lake Juliet. He befriends Ashley after she arrives at Lake Juliet to meet her father. Matthew Crusoe: A runaway boy who finds himself at Lake Juliet, searching for his father who has been missing for five years. He meets Ashley and eventually allies himself with her to help each other meet their individual objectives.

Ryan Gray: A scientist employed by JC Valley. A scientific prodigy who has been working since his teenage years, he was a colleague of Richard and Sayoko when they were working at MJ Labs. Agent John Smith: A man in a black suit and sunglasses who is investigating the pollution at Lake Juliet. Greg Davis: A journalist researching the happenings at Lake Juliet and Matthew's father 5 years ago. Charlotte Graham: An elderly woman who owns a farm to the north of Lake Juliet.

Her family used to operate the clock tower. Elizabeth Alfred: A 16-year-old girl, the somewhat spoiled daughter of Rex Alfred, the current Director of JC Valley. Rex Alfred: The current Director of JC Valley, who took over after the death of Judd Fitzgerald. He has a troubled relationship with his daughter.Development The game was first shown at 's autumn conference in October 2008. Reception ReceptionAggregate scoreAggregatorScore66/100Review scoresPublicationScore4/106/1028/4070%6.5/108/1070%84%8/10The game received a score of all four sevens for a total of 28 out of 40 from Japanese gaming magazine.

Elsewhere, it received a bit more mixed reviews than the original Another Code according to the website. It was the 11th best-selling game in Japan during the week of its release, selling fewer than 15,000 copies.Chris Schilling of gave the game 8/10. He gave praise to the puzzles and the touching' story with its mature themes, stating that they help keep interest even when the game's story meanders. He also praised the game's visuals, stating that they make the world a pleasure to be in. Legacy Despite mixed reception and lackluster sales, Another Code: R's has gained a reception as an underrated game over the years. Chris Schilling of The Telegraph, who also gave praise to the game in his review, rated Another Code: R as one of the top ten underrated games of 2009, in December of the same year. The game has particularly garnered some positive reception following the end of the Wii's lifespan.

Kate Willaert of A Critical Hit put the game seventh in a shared seventh place in 'Top 20 Games Nintendo Wouldn’t Release In The US', alongside, another Cing title. She said that it had a 'beautifully designed and animated world' and also praised the game's cover art as 'one of the nicest looking of 2009'. GameCentral on called the game a 'hidden gem of the Wii', prasing the graphics, animations, soundtrack, puzzles, and in particular, the story and Ashley's 'realistically written' character. Game journalist Chris Scullion put Another Code: R in his list of the 30 best Wii games calling it 'cracking' and considering Ashley to be a 'rare' example of a 'well-rounded female lead'. A decade after the game's release, in 2019, Charles Herold of called Another Code: R one of the 'top 5 missing Wii games', referring to its lack of an American release.Positive analysis has also been directed at its angle of storytelling. Anthony John Agnello of has praised how the game's storytelling 'thrived on boredom'.

He stated that Another Code: R's story sandwiches exciting, large moments between hours of tendious conversations, in a way that allows the game to thrive on this, by making players experience the 'beauty of real boredom. the color of a natural life', in a way that is 'unexpectedly intoxicating'. He compared the experience of Another Code: R to waking up in the morning and realizing how miraclous it is that you are alive.Ashley in her Another Code: R variation has appeared in the and iterations of the Nintendo crossover fighting series,. Scullion, Chris (April 23, 2009). Archived from on June 28, 2013. Retrieved July 3, 2016. ^.

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Memory

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Trace Memory 2
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